That's why maintaing the balance would be the best means of maintaing the control, I believe. If an emperor, or more broadly speaking, emperor's faction would seek to gain too much influence for themselves he might be considered a tyrant which in turn may lead to a political turmoil, or even an open rebellion. The Roman emperor and the Senate were one, at least in the legal terms. One shouldn't thus confuse this system with let's say the parliamentary monarchy where the King and the Senate constitute two separate political bodies. It was only the accumulation of various senatorial (censorship, very often consulship) and non-senatorial (pontifex maximus, tribunicia potestas) powers that set him apart from the other members of his social class. In strictly legal terms the emperor was just another senator, though the most prominent one, primus inter pares - the first from among the equals. Historically, the Senate was, at least to some extent, an independent political body where a wise emperor would allow a moderate opposition to exist. In game-terms I would, however, translate this backing as an ability to maintain a fine balance between the influence of different senatorial factions. That was indeed crucial for an emperor to have the backing of the Senate. Am i missing something or there is no point in having so much influence on the senate even if it is needed to reform? The problem is, i still have all the malus of overinfluence on the senate (I'm considered a Tyrant so i have a lot of unit morale malus and public order penalty, etc) and the bonus (and malus) of the Empire are not so worth if i do not benefit from high influence (90% i think) like in the Octavian campaign. The other 2 parties have positive loyalty and since i had all the requisite to reform my government into an Empire, so i did. A civil war started (Equites), but since my faction have a lot of influence (65%+ thanks to the civil war), only Sicily revolted. The key minister is the treasury minister, as one of his effects is the global tax modifier. Ministers can affect your tax rate either positively or negatively, so you'll have to check their effects, traits and followers continuously. Hello everyone i'm Carminus and i love this mod.Ī while ago (patch 18) i started a grand campaign in Rome 2 DEI with Roma (Julii) and now i'm continuing to play (patch 19) even if i have some diplomatic problems (i also read another thread with a guy having the same problems, so i prefer not to go into details).īack to the point, i conquered all Italy, Spain, Africa (excluding egypt) and i'm currently at imperium VI. Military government buildings can offer a maximum of 3 tax rate modifier.
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